The best projects of Istituto Marangoni design students – Milano 2020 Design Digital Degree

In a completely digital and innovative format, the Design Degree of Istituto Marangoni will present the best 3D projects of its students, celebrating their educational path and personal growth.

For each learning area, Interior Design, Product Design and Visual Design, 3 projects were selected for users to admire thanks to a virtual and immersive experience with many video contents, as well as 3D rendering and short videos.

This is not a house by Alessia Elefante

The students of Interior Design were invited to carefully reflect on the living contemporary theme, with a look towards future scenarios and to question itself, providing creative projects, on the progressive and depth transformation of the house and its spaces in the face of new one technologies and radical changes in habits.

“This is not a house” by Alessia Elefante is a residential project that represents a living concept interpreting three themes: the choice of the Alexander McQueen brand, the analysis of new ways of living and the “Shape Shifting” trend. Carolina Gaudino through “Latibule” tells about an interior project with a simple and comfortable design but at the same time deeply sophisticated and modeled on the person, capable of reflecting the soul of those who live it.

Celare Phone by Nichita Curilenco

“Beyond Phisical Borders” by Viviana Gallo starts from the choice of the Jil Sander brand to analyze a concept of unconventional, authentic and uncontaminated beauty, translated into the interiors of a future house apparently neutral and essential.

As regards Product Design, the first project selected is “NOME – The Privacy Manager Watch” by Leonardo Cavalluzzi, who developed an alternative smartwatch concept designed to increase the daily experience. Nichita Curilenco‘s “Celare Phone” project focuses on the problem of people’s total dependence on technology, especially smartphones, which is negatively affecting life on a psychological, social, health and private level.

How Food Makes Us Human by Constanza Coscia

“Upcyciling Perception” by Patrick Gelse Medina, deal with the theme of sustainable production within companies in the furniture sector, with a focus on the production of plastic which has been particularly damaging to the environment  in the last two decades.

Finally, the Degree Project launched within the Visual Design area was born from the dissertation: a reflection in complete freedom to give space to one’s own technical skills with a view to imagine new identities and visions of brands, advertising or in the editorial field. As initial ideas, the Phygital frontier, Techlash and Big Data were chosen.

Alice Braglia designs “Once Upon a Lime”, a board game with the aim of spending quality time away from technology. With “How Food Makes Us Human”, Constanza Coscia has created a protest campaign against food waste. Finally, Giovanni Gridelli‘s “Neotual” is a platform that allows all fashion addicts to virtually customize the garments of their favorite luxury streetwear brands.

If you are a student and want to put some skin in the game, submit your project to the design contest by Pininfarina and DesignWanted.

Upcyciling Perception by Patrick Gelse Medina
Once Upon a Lime by Alice Braglia
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