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Maxim Zhestkov: “More often than not, my inspiration comes from outside of the design world. First of all, I think architecture is one of the biggest sources of inspiration for me. I studied architecture at university for 3 years, and I think my creative way of thinking was developed in this period. Architecture still remains an important part of my work, and you can see meticulously planned interiors and spaces in any artwork I create.
However, though I love visual arts, computer graphics, and technology, the main inspirational force for me is nature and its behavior. It is fascinating how structures could be assembled by themselves, following the basic underlying rules of our world. Any material, including living matter, forms using the same set of rules, and I think that this is something that we take for granted, but it is truly astonishing when you think about it.”
Maxim Zhestkov: “We work with complex simulations – it’s always an unknown territory. You can imagine one scenario but the digital matter will behave in a different way, and it could take hours of polishing and fixing a digital scene to get what you want. As a creator can only set rules for a digital system, which it then interprets, you always start a dialogue with the unknown when producing your digital work. This can be really inconvenient, but at the same time, it gives you space for experimentation, when you can get the results you did not expect before.”
Maxim Zhestkov: “In our world, where everyone has a device, with animation you can create an artwork that the whole world can see. With the rise of AR technologies, those works can also be integrated into any place where the viewers are. It means that you can create a sculpture that can be downloaded from the cloud, and, moreover, it can be interactive, so the viewer becomes your co-creator.
The same goes for VR — you create a world for people to explore and, given creative freedom in this parallel reality, they can express themselves through your artwork. I think that this concept of an open and collaborative environment is what will define the future of animation, alongside the development of AI, which will also change a lot about how we communicate with the world around us.”
Maxim Zhestkov: “As a lot of my art projects are based in spaces that are no less important than the objects within them, the best way to exhibit my works would be immersive VR spaces. Also, some of the things that I create do not yet exist in our physical world, and my practice is centered around building the alternative universes and speculating about how nature can evolve, so unlimited possibilities of VR would definitely be a perfect fit for my exhibition.”
Maxim Zhestkov: “The next step for me is to evolve as an artist by giving a viewer more autonomy and creative freedom. I want to create worlds with active participants, rather than artworks for passive perception. That is why I plan to dive into game development and research mechanics that allow me to tell a story in a captivating way, but, at the same time, give players the freedom to explore whatever they want inside this parallel world with its own rules.”
If you want to know more about artists using digital media to create unbelievable animations, don’t miss AUJIK, the esoteric sect reaching supreme clarity through its work.