Reisinger designed Winter House in collaboration with Madrid-based architect Alba de la Fuente, whose ability to translate texture, light and shadow into 3D designs makes for extremely realistic imagery.
The project consists of an independent virtual building house characterised by clear geometric lines and soothing colours that convey a feeling of tranquillity for the cold season.
It’s the perfect match for Reisinger’s oniric aesthetic, which here represents another tangible step towards the digitalization of interiors and real estate.
Inspired by Dieter Rams‘ early 1960’s designs, the building is supported by a large concrete structure that erupts from the soil; the imposing floating floor is juxtaposed with the glass walls that invite natural light to permeate the space.
Meanwhile, large floor to ceiling windows frame nature as an integral part of the house.
Inside, the interiors are defined by a series of furnishings in pink, some of which Reisinger designed himself.
These are juxtaposed against a palette of natural and industrial materials such as concrete, glass and steel in subdued beige gray and beige tones, which imbue each room with varying degrees of warmth.
Following the success of his Impossible Furniture, Andrés Reisinger has become one of the most sought-after digital artists of the 21st Century.
His instantly-recognisable dream-like imagery has drawn interest from a plethora of multi-million-dollar collectors, brands and international art galleries, and he was named one of “Forbes 30 Under 30” artists creating and designing the future of the arts.
That’s because the metaverse concept is gaining traction, despite the fact that we still don’t know exactly where it’s headed. Over the past few months, digital land has been sold for as much as $4.3 million on platforms like Sandbox and Decentraland.
The money involved in these transactions might be cryptocurrency and not “traditional money” but it still reflects a growing market when it comes to design and the metaverse, a topic we’ve been exploring a lot recently in interviews with 3D designers and a guest article with Space10’s Head of Technology, Tony Gjerlufsen.